Friday, 3 August 2007

Modes of Innovation

As with all form and content, there is an interrelationship between the technicalities of the form, in this case high definition video, and its exhibition, be this art or entertainment. Soon I will be presenting a paper which covers the technical, aesthetic and artistic issues that face those who would use High Definition as an educational, theoretical or production medium. A central premise will be that for some years now we've been entering what could be termed 'the Digital Age' having traveled from the childhood of the Analogue Age, through the early Electrical age and onwards and that journey has also been accompanied by a change in the way technology has been innovated.

Previous digital advances have been based upon a set of algorithms originated by Fourier in the late 18th and early 19th century - but recent developments also based upon Fourier's work but only recently realised, have created a tsunami of innovation in the handling of data which has transformed the digital realm - a prime example being HD.

What this means is, from early sole inventors in Fourier's time, we have just been through a long period where corporations, from the late analogue to the neo-digital age have controlled the means of innovation - but on entry to the meso-digital age, access to high level technical innovation is now becoming possible for the individual - and this apparent individual engagement is a hallmark of the period we are in.